﻿Shader "CustomPipeLine/Unlit"
{
    Properties
    {
    }
    SubShader
    {

        Pass
        {
            HLSLPROGRAM
            
            #pragma target 3.5
            
            #pragma vertex UnlitPassVertex
			#pragma fragment UnlitPassFragment
			
			#include "../ShaderLibrary/Unlit.hlsl"
            
            ENDHLSL
        }
    }
}
